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technology
Full control to sound parameters like volume, frequency, panning and
more is given. Multiple windows, channels, scenes and cameras can be manipulated and
switched in realtime, making seamless blends between sceneries easy. Independent
scene parts can be loaded by a background process if memory is available. From a
developers view, the clean object oriented C++ codebase makes it easy to develop new
stable 3D applications within a short amount of time. The object encapsulation
technique used in Bionic 3D also ensures good application forward compatibility when
newer libraries and hardware features become available. Continuous LOD outdoor
terrain is currently in development and will support lit and multitextured terrain
with focus on a high amount of short range landscape detail.
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