technology

The shading method is also simply runtime adjustable between near photo quality and highest application performance. Automatic texture size reduction for distant objects and texture compression on large images improves rendering speed at only a small reduction in quality. The advanced Bionic 3D scenegraph allows many performance optimisations like visibility culling, portaling, matrix and geometry caching, automatic shader and depth sorting and very efficient node cloning. It also allows easy access to cached information to the application, e.g. for physics and collision calculations. Complete scenegraphs can be imported easily from Maya scenegraph files. No proprietary editor is required for modelling.