technology

The Bionic 3D Graphics Engine is a fully OpenGL compliant engine that supports all of the latest hardware and software features available. Shading techniques range from simple flat shaded polygons to a virtually unlimited number of color, specular color, material, diffuse bump, specular bump, gloss, cubic environment or reflection mapped multipasses. Different types of lightsources, like simple hardware lights or advanced projected lights, can be used in almost any combination with these object shaders. Many of the standard features of Maya shaders can be imported and are supported directly. Realistic shadows and colored lighting effects may be applied to all objects using vertex colors, precalculated lightmaps, dynamic volumetric shadows or dynamic depth projected shadows.